Sword+50 Fire+30 Meteors Hybrid

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Overview

HP
3200
Default Card
WrriorSoul
Noise
Libra
Weapon
WhiteFang
Support
DblStone
Game Version
Red Joker
HP
3200
Default Card
WrriorSoul
Noise
Libra
Weapon
WhiteFang
Support
DblStone
Game Version
Red Joker

Folder

5x
BushidoX
3x
SwordFighterX
4x
ExtiMeteor
4x
HeatUpprX
4x
DblEater
4x
Invisible
5x
MegaBoost
1x
DEF WrriorSoul
2x
W Bushido3
1x
W Bushido2
1x
W Bushido1
White Cards WHITE-A14

Brother Bands

6x Wolf Noise
1x
MuBarrier
2x
W Bushido3
1x
W Bushido2
1x
W Bushido1
6x
White Cards WHITE-A14

Purpose Cards

1x Ultimate Guard Master
2x Ultimate Battle Master
4x Ultimate Finalize

Noise Cards

♠ 9 HollowN NoParlyz
CrimsonDrag HP+500
♥ 11 JackCorvsN Fire+20
♣ 12 QnOphiucaN HP+400
♠ 13 RogueN Sword+20
Noise Band Straight HP+300

Abilities

UndrShrt 5p
AirShoes 200p
JokrPrgm 0p
NoGravty 300p
AntiDmg 250p
FlotShoe 150p
+GnulPnl 50p
+SprdSht 100p
FstBarr 30p
DblStonS 5p
HP+500 350p
HP+500 450p
Total Used 1890p
Remaining 10p

Strategy

This Build makes use of Libra Noise's +10 Damage to Fire cards and the Fire+20 Noise card in order to achieve ExtiMeteors that deal 100 damage on every hit.

It also utilizes Vibrant (Orange Noise) Libra's 100 HP (if at 2000 or more Max HP) CardHeal when using Non-dimming Non-elemental cards in order to use the Sword+20 Noise card without many drawbacks, since the CardHeal Noise card has the same suit and value, they cannot be used together.

Wolf Multi-Noise grants an additional Sword+30 bonus for a total of Sword+50! It also helps by changing Libra's terrible Break weakness to a more acceptable Fire weakness;
QuickGauge also comes into play so it's something that must accounted for.

Sword+50 makes SwordFigtherX do 110 Damage per hit for a total of 550 Damage!
The catch is that in order to land all 5 hits effectively you need to break your opponent's SuperArmor by landing a HeatUpprX.

ExtiMeteor is what makes the Build tick, when the stage is at 3x3, ExtiMeteor hits 7 Times!
That's a total of 700 damage, It is insanely powerful and can end games quickly when in Red Noise especially when the opponent's SuperArmor is broken since attacks can be easily chained and leave no opportunity for your opponent to react.

Although ExtiMeteor hits 7 times when at 3x3, if the stage is at 3x2, ExtiMeteor will not hit at all, but there is a way to prevent it.

This Build makes use of DblEater and DblStone Support in order to quickly reach and maintain the stage at 3x3, although it might seem strange to use both, it allows for some form of counterplay against the opposing DblStone user and the AreaEater user.

Against DblStone: by holding before DblStone gets placed, they will override the existing DblStone and place both of them in the 3rd row, allowing removal of the area from the stage again.

Against AreaEater: once the stage is at 3x3, use DblStone, when either player is staying behind the Stone, the area can't be reduced, this can act a double-edged sword though, as a well-timed AreaEater from the opponent could potentially block a panel you can move on, making for a less desirable outcome than just accepting a 3x2.

Other than the aforementioned strategies, this Build mostly behaves like any other 5x BushidoX Build, which serve as a reliable way to gain noise and deal solid damage, thanks to the Bushido White Cards, we can guarantee that all of the Bushido Cards can always be selected together.

Other options

This Build is particularly weak to Weapons like AquaFang due to the lack of Virgo Brother Bands to Multi-Noise with.
Since Virgo Noise provides NoFreeze and NoBubble, replacing 3 Wolf Brother Bands with Virgo can help for a better defensive profile.

3x Virgo Noise

Another option this build could benefit from is from dropping SwordFigtherX altogether as removing SuperArmor from your opponent is essential to truly benefit from it.
A Card like ElecSlash can be more useful, since De-Noising Virgo which is arguably the best Multi-Noise and Base Noise form in the game, is a great way to stop your opponent from Finalizing since it's very common.

3x
ElecSlash

This Build can also benefit from using the Weapon AquaFang instead of WhiteFang, especially when paired with the aforementioned ElecSlash, as you could potentially Bubble your opponent and then follow-up with a 2x damage ElecSlash

Weapon
AquaFang

Another option includes making use of the +80 damage boost to FireSlash paired with +WoodPnl, this makes for a semi-GrassBurn option, where the damage of Fire Cards is doubled if your opponent is standing on a Wood Panel, this also pairs well with ExtiMetor, HeatUpprX and WhiteFang, as hitting a Charge Shot when not in Vibrant noise could potentially Freeze your opponent while making the panels around them Grass panels and give you the chance at a 4x Damage HeatUpprX which is 1120 Damage!

5x
FireSlash
+WoodPnl 50p